Kian Winyard's profile

Riften Recreation Project: Update 1

Work in progress: Riften Recreation Blockout
Update 1: After finishing the blockout for the first half of the city, and placing it into Unreal engine for testing, the next step was for me to begin modelling. This building was created first in Blender as a low poly form, before implementing it into Zbrush to subdivide and add detail. My main focus was to grab the contrast of materials on the building, having distinct differences between the scaffolding, roof tiles and planks. These details will be baked onto the low poly model using substance painter,
Riften Recreation Project: Update 1
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Riften Recreation Project: Update 1

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